Barry Matthew Kudrowitz, phd
Assistant Professor of Product Design (and)
Director of the Product Design Graduate Minor
College of Design
Department of Design, Housing and Apparel
University of Minnesota
37 Rapson Hall, 89 Church Street SE, Minneapolis MN 55455
barryk[at]umn.edu
www.wonderbarry.com
@kudrowitz
Research Interests
Creativity and Idea Generation Tools
Concept Visualization and Sketching
Play and Humor in Design
Designed Experiences and Interactive Entertainment
Education
Ph.D. in Mechanical Engineering, 2010
MIT, Cambridge, Massachusetts
Thesis: "Ha Ha and Aha! Creativity Idea Generation,
Improvisational Humor and Product Design"
Exchange Student (Free Mover) Industrial Design Engineering, 2006
TU Delft, Netherlands
M.S. in Mechanical Engineering, 2006
MIT, Cambridge, Massachusetts
Thesis: "An Exploration of Concepts for Projectile
Toys"
B.S. in Mechanical Engineering, 2004
University of Central Florida, Orlando, Florida
Thesis: The Application of Pneumatic Capsule Pipelines
in Conjunction with Linear Induction Motors Towards the Enhancement
of the Thrill Ride Industry
Positions Held
2011-present, Assistant Professor, Product Design, University of Minnesota, Twin Cities, MN
2011-present, Affiliate Member, Mechanical Engineering Graduate Faculty, University of Minnesota, MN
2011-present, Director of Graduate Studies, Product Design Minor, University of Minnesota, Twin Cities, MN
2011-present, Co-Founder and Creative Director, Popcorn Tuba LLP, Minneapolis, MN
2011-present, Fellow, Philadelphia University, College of Design Engineering and Commerce, Philadelphia, PA
2011-present, Colleagues Advisory Board Member, Weisman Art Museum, Minneapolis, MN
2011 - Post Doctoral Associate, Mechanical Engineering, MIT, Cambridge, MA
2009 – 2010, Instructor-G, Mechanical Engineering, MIT, Cambridge, MA
2007-2008, Teaching Assistant, Mechanical Engineering, MIT, Cambridge, MA
2005-2006, Research Assistant, Mechanical Engineering, MIT, Cambridge, MA
Selected Awards
Teaching
Goodwin Medal for Conspicuously Effective Teaching, MIT Institute Award
(2009)
Department Service Award for Outstanding Service to the Mechanical Engineering
Department, MIT (2009)
Academic
Research Slam, 2nd place, College of Design, University of Minnesota (2011)
Lemelson-MIT Student Prize Finalist (2010)
Carl G. Sontheimer Prize for Creativity and Innovation in Design (2010)
Rohsenow Graduate Fellowship at the Massachusetts Institute of Technology
(2004-2005)
Top Honors Graduate/summa cum laude at the University of Central Florida
(2004)
Order of Pegasus - Highest award offered to a student at the University
of Central Florida (2004)
Extracurricular
1st Place in MIT’s First Annual Unuseless Competition for the
“Catsup Crapper” (2005)
“The Orlando Grand Slam Master” - Highest Ranked Slam Poet
in Orlando (2003-2004)
Scholarship
Publications
Kudrowitz, B., Te, P., & Wallace, D. (2012). The Influence of Sketch Quality on Perception of Product-Idea Creativity. Artificial Intelligence for Engineering Design and Manufacturing: Special Issue on Sketching. 26 (3), 267-279.
Kudrowitz, B. & Wallace, D. (2012). Assessing the Quality of Ideas from Prolific, Early Stage Product Ideation. Journal of Engineering Design: Special Issue on Design Creativity. (ifirst, 1-20)
Ludden, G., Kudrowitz, B., Schifferstein, H., & Hekkert, P. (2012). Surprise and Humor in Product Design. Humor: The International Journal of Humor. 25(3).
Kudrowitz, B. & Wallace, D. (2010). The Play Pyramid: A Play Classification and Ideation Tool for Toy Design. The Journal of Arts and Technology. 3 (1), 36-56.
Kudrowitz, B. (In Press). How (some) board games can help us be (more) innovative. Insights Magazine. Innovation Learning Network
Conference Proceedings
Kudrowitz, Barry; Te, Paula; and Wallace, David. “The Influence of Sketch Quality on Perception of Product-Idea Creativity.” Proceedings of IASDR2011, the 4th World Conference on Design Research. Delft, the Netherlands. October 31-November 4. In Preparation
Kudrowitz, Barry and Wallace, David. “Improvisational Comedy
and Product Design Ideation: Making Non-Obvious Connections between
Seemingly Unrelated Things.” Proceedings of the International
Conference on Design and Emotion. Chicago. Oct 5-7, 2010. (Nominated
for Best Paper)
Kudrowitz, Barry and Wallace, David. “Assessing the Quality of
Ideas from Prolific, Early Stage Product Ideation.” Proceedings
of the 2010 International Design Engineering Technical Conferences.
Montreal, Canada. August 15-18, 2010.
Kudrowitz, Barry and Wallace, David. "The Play Pyramid: A Play
Classification and Ideation Tool for Toy Design." Proceedings of
the International Toy Research Assocation 5th World Congress 'Toys and
Culture'. Napflion, Greece. July 9-11, 2008.
Gutowski, Timothy; Taplett, Amanda; Kudrowitz, Barry; et al. “Environmental
Life Style Analysis (ELSA)." IEEE International Symposium on Electronics
and the Environment. May 2008.
Service
National
Member, Play from Scratch Advisory Board, 2012
Member, Colleagues Advisory Board, Weisman Art Museum, 2011
Member, Industrial Designers Society of America (IDSA), 2011
Fellow, Philadelphia University, College of Design Engineering and Commerce, 2011
Judge, Toy of the Year Awards (i.e. TOTY), 2011-present
Judge, FIRST Robotics, Minneapolis, 2011
Member, American Society of Mechanical Engineers (ASME), 2004-2005, 2013
University of Minnesota
Chair, Product Design Graduate Minor Committee, 2011
UROP Review Committee for Spring 2012
Member, CDES Interdisciplinary Design Committee, 2012
Member, Digital Fabrication Laboratory Committee, 2011
Member, College of Design Lectures Committee, 2011
Member, DHA Curriculum Committee, 2011
Member, Design Graduate Faculty, 2011
Member and Facilitator, Target & UMN College of Design New Collaborations Team, 2011
Affiliate Member, Mechanical Engineering Graduate Faculty
Invited Professional Presentations
International
“How Play and Humor Help us Innovate.” Talk. BMW Guggenheim Lab. Berlin, Germany. June 23, 2012.
“Idea Generation Through Improvisation.” Workshop. BMW Guggenheim Lab. Berlin, Germany. June 23, 2012.
“Designing Discovery-Enriched Curriculum.”
Keynote. City University of Hong Kong. April 18, 2011.
“Ideating Discovery-Enriched Curriculum.”
Workshop. City University of Hong Kong. April 19-20, 2011.
“Creative Toy Design and Engineering.”
Workshop. The Hong Kong Institute of Vocational Education (IVE). Hong Kong. June 21-25, 2010.
“Design for Play. Play for Design."
Speaker. International Conference on Toys and Children's Products. Alicante, Spain. May 14-15, 2009.
“Gathering Ideas: Product Design and Innovation."
Speaker. Design Cork Seminar. Lisbon, Portugal. May 16, 2008.
National
“The Importance of Play and Humor in Creative Design Practice” Talk. War Memorial Hospital. Sault Ste. Marie, MI. January 15, 2013.
A Hands-on Introduction to a Creative Product Design Process.” Workshop. War Memorial Hospital. Sault Ste. Marie, MI. January 16-17, 2013.
“The Importance of Play and Humor in Creative Design Practice.” Talk. RetailGreen Conference. Phoenix, AZ. Nov 27.
“A Humorous, Playful Brainstorming Process.” Creative Session. Curb Center Creative Practice Bootcamp. Vanderbilt. Nashville, TN. August 31, 2012.
“The Importance of Play and Humor in Creative Design Practice.”
Lecture. Innovation Learning Network (ILN) InPerson. Detroit, IL. May 15, 2012.
“A Hands-on Introduction to a Creative Product Design Process.”
Workshop. Innovation Learning Network (ILN) InPerson. Detroit, IL. May 16, 2012.
“Play, Humor and Creativity.”
Lecture. Vanderbilt University. Nashville, TN. March 26-27, 2012.
“Play, Humor and Creativity.”
Lecture. Philadelphia University. Philadelphia, PA. May 19, 2011.
“Increasing Creativity and Fluency in Product Design Idea Generation.”
Lecture. MIT, Mechanical Engineering. Cambridge, MA. March 14, 2011.
“Play and Idea Generation.”
Workshop. Mechanical Engineering, Purdue University, West Lafayette. January 28, 2011.
“Fueling Design Innovation: Relationships Between Creativity, Humor and Play.”
Lecture. MIT, Media Lab. March 10, 2010.
Local – Industry
“How Play and Humor Help us Innovate.” Keynote Talk. Medtronic. Minneapolis, MN. January 25, 2013.
“A Hands-on Introduction to a Creative Product Design Process.” Workshop. Starkey. Eden Prairie, MN. January 8, 2013.
Target Brainstorm: Future of Target Store Experience. University of Minnesota. Minneapolis. November 15, 2012
“The Importance of Play and Humor in Creative Design Practice.” Talk. American Society of Mechanical Engineers (ASME). Plymouth, MN. October 10, 2012.
“A Playful Product Design Process.” 3M Tech Forum. Lake Elmo, MN. August 16, 2012.
“Innovation and Brainstorming.” Workshop. 3M Skin/Wound Care Division. St. Paul, MN. March 6, 2012.
“Importance of Play and Humor in Creative Design Practice.” 3M Tech Forum. St. Paul. March 2, 2012.
“The Importance of Play and Humor in Creative Design Practice.”
Speaker. Target Engineer Week. Target Headquarters. Minneapolis, MN. Feb 20, 2012.
“The Importance of Play and Humor in Creative Design Practice.”
Lecture. Mayo Clinic, Systems Engineering and Operations Research Collaborative. Rochester, MN. Jan 13, 2012.
“Improv and Idea Generation.”
Workshop. Mayo Clinic, Center for Innnovation. Rochester, MN. Jan 13, 2012.
“Play and Creative Design.”
Speaker.
The Works, Science and Engineering Museum. Bloomington, MN. Dec 8, 2011.
“Play, Humor and Creativity.”
Speaker. Pixel Farm Digital. Minneapolis, MN. Dec 8, 2011.
“Play, Humor and Creativity.”
Workshop and Lecture. Creative Kid Stuff Corporate, Minneapolis, MN. July 14, 2011.
“Play, Humor and Creativity.”
Lecture. Logic Product Design. Minneapolis, MN. May 25, 2011.
“Play, Humor and Creativity.”
Workshop and Lecture. 3M. St. Paul, MN. May 18, 2011.
Local – Academia
“Improv and Idea Generation for the Classroom.” Workshop. Design Lab for Educators. Minneapolis, MN.
“Idea Generation Through Improvisation.” Workshop. Minnesota Library Association Institute for Leadership Excellence. Breezy Point, MN. May 14-17, 2013.
“Sketch Your Ideas!” Talk. University of Minnesota Backstage Pass: An Event for National Merit Semifinalists. Minneapolis, MN. November 2, 2012.
“Sketch Your Ideas!” Talk. College of Design, Welcome Week/College Day. Minneapolis, MN. August 30, 2012.
“Improvisation for Idea Generation.” Workshop. Walker Kitchen Lab. Minneapolis, MN. June 18, 2012.
“Mash-Up: Transforming Education with Design Thinking.” Lecture and Workshop. Council of Educational Facility Planners International, Midwest Regional Conference. Minneapolis, MN. April 25-27, 2012.
“Brainstorming for Medical Devices.” Design of Medical Devices Conference Medical Device Innovation Workshop. April 9, 2012.
“Creativity and Leadership.” Speaker. 2011-2012 President’s Emerging Leaders Program. St. Paul. February 17, 2012.
“Design of a Nerf Blaster in 7 Minutes.”
Speaker. Design in 7. University of Minnesota. Minneapolis. April 14, 2011.
“A Playful Product Design Process.”
Keynote Lecture. Design Intersections Symposium. Minneapolis, March 31, 2011.
“The Humor of Innovation.”
Speaker. Making, Selling, Buying, Using: Emerging Issues in Product Design. Minneapolis, MN. Sept 17, 2010.
“Real Toys for an Increasing Virtual World.”
Panelist. Sandbox Summit: iPlay, YouPlay, WiiPlay. MIT, Cambridge, MA. May 18-19, 2010
Teaching
Creativity, Idea Generation and Innovation (PDes 3701/5701) - UMN
Co-Creator and Course Instructor, 2011- Present
Description: introduction to a variety of creativity and idea generation tools with an emphasis on innovative product concept development:
Concept Sketching and Rendering (PDes 3702/5702) - UMN
Co-Creator and Course Instructor, 2011- Present
Description: introduction to sketching and marker rendering for communication of conceptual product design
Toy Product Design (PDes 3711/5711) – UMN, http://product.design.umn.edu/courses/pdes3711/
Toy Product Design (2.00b/SP.778) - MIT, http://web.mit.edu/2.00b/www
Co-Creator and Course Instructor, 2005 - Present
Description: project-based introduction to product design process and techniques
Advanced Toy Product Design (SP.779) - MIT
Co-Creator and Course Instructor, 2008 - 2009
Description: continuation of Toy Product Design, students
take designs to a more advanced prototype stage
Product Engineering Processes (2.009) -MIT, http://web.mit.edu/2.009/www
Lab Instructor and Teaching Assistant, 2005 - 2009
Description: mechanical engineering capstone undergraduate
design course
Product Design (2.744) - MIT, http://web.mit.edu/2.744/www
Teaching Assistant, 2006, 2008
Description: graduate project-based course emphasizing
user experience, product form, and human factors
Design Work
Product Design
Manhattan Toy (2011)
Conceptual Design and Design for Manufacture, sponsored research
Supervised UMN students: Adam Poetter, Andrew Maxwell-Parish, Colin Nelson
Hasbro Toy Research (2004-2006)
Design and fabrication of SuperSoaker® and
Nerf® projectile toys
Design of the Nerf Atom Blaster currently on the market
US Patent Application US20080078366: Toy Projectile Launching Device,
2007
Research performed with William Fienup and David Wallace
The Catsup Crapper
or AuTomato (2005)
Design of a catsup bottle that roller skates to a plate and dispenses
catsup
First place recipient in the first annual MIT Unuseless Competition
Featured on The Martha Stewart Show (2008) and Conan (2011)
http://www.catsupcrapper.com and http://www.automato57.com
Endoscopic Biopsy Needle Design (2004)
Coring needle design that preserves tissue histology
US Patent Application US20080300507: Biopsy Needle, 2008
Group Project for MIT Course 2.75 Precision Machine Design
Advised by Dr. William Brugge, and Alex Slocum
Digital/Software Design
Digital Sketching Tutorial/Game (2011)
Developing software and apps for tablet computers to teach basic sketching skills
With UMN Computer Science Graduate Student Lane Phillips
Word Bounce (2011)
iphone/ipad word game available on iTunes
Developed by Popcorn Tuba LLP, Partnership with Lane Phillips
Entertainment Design
The Works Museum of Science and Engineering (2011)
Interactive Musical Tabletop Exhibit
Project coordinator and student supervisor of James Cosper, Jesse Purvey, Colin Nelson, Annice Larkin
5-Wits Interactive Entertainment (2006)
Co-design of an elevator simulator for interactive show at the Spy
Museum in Washington DC
Group project for MIT Course 2.744 Product Design
http://www.spymuseum.org/operationspy/index.php
Design Squad (2006)
Design and consulting for PBS
design television show targeted at high school students to promote
engineering
Prototyping musical instruments for music-related episode
Designerds! Product Design TV (2005-2006)
Producer and Host of MIT-based Product Design Television Pilot
Interdisciplinary teams of graduate students develop new musical instruments
Advisors Profs. Meejin Yoon and David Wallace and Co-Producer Chandler
Hatton
The Archimedes Death Ray (2006)
Feasibility testing to determine if a mirror array can be used
to set a wooden boat on fire
Group project advised by Professor David Wallace
Seen on Discovery Channel’s Mythbusters Episode 46
5-Wits Interactive Entertainment (2005)
Storyboarding, set design, and animatronics for interactive “Tomb”
show in Boston
http://www.5-wits.com